Tuesday, January 26, 2010

Cool Technology for Education



An important part of what I do is to continue to seek out innovative ways to support and augment education and learning. Below are some technical innovations that stand out in terms of what they could possibly to do enhance learning and overall user experience.
Augmented Reality ("AR") - My interest in AR was first piqued some time ago, when I read some articles in Computer Graphics World ("At Home with Augmented Reality" by Barbara Robertson and, later, "Play Ball" by Karen Moltenbrey) that showcased Augmented Reality as innovation.

Why it's cool

Augmented Reality enhances users perception of reality, usually in a visual sense, but can possibly be extended to auditory information. Augmented Reality provides real-time context and information layer(s) on top of the real world view and becomes interactive and digitally usable.

Augmented Reality can be used to create immersive environments and simulations. the AR provides live, direct and/or indirect view of real-world elements 'augmented' by virtual computer-generated imagery (CGI), AR is often mentioned in context with 3D models or assets. Deservedly, much attention is given to ARs potential to allow users augmented experiences using their mobile devices (smart phones or other devices). The analogy: an overlay or information layer placed on top of existent reality. See Augmented Business Cards & GE's Smartgrid page to try it yourself (you will need to print out icon on website).

This type of interface could benefit any learning environment, but could potentially offer an entirely new dimension to exhibits and museums, where 'real' space is a premium commodity. Additionally, think of all the ways users to could implement and interact with educational resources, using their own mobile devices. While the coolness factor is high on this, its educational value has barely been tapped. For a quick overview of AR use in education, see Brett E. Shelton's Augmented Reality and Education: Current Projects and the Potential for Classroom Learning.

Multitouch touchscreen displays -

<Why it's cool:

Multitouch ("MT") devices can allow multiple inputs simultaneously on a visual display surface and provides users direct, interactive computer control. From an educational perspective, imagine if learners could have interactive kiosks where multiple users could interact with a simulation, exercise, or other training material. Like augmented reality mentioned above, this type of interface could benefit any learning environment, but could provide an excellent resource to exhibits and museums, where 'real' space is a premium commodity. Consider of the possibilities of combining the two into a truly immersive experience, where users can not directly interact with assets, but can also be provided an added layer of information and/or experience on top of existing real-world elements.

Additionally, the MTs can be custom-built allowing for a variety implementations, depending on use of space (see Maximum PC article on how to build a multitouch surface, for example) or purchased as commercial off the shelf (like, the ones from PQ Labs).

Cost Effective 'Smartboard-like' interface - using Wii-mote, a projector, and an IR emitter, Johnny Lee, a Researcher at Microsoft Applied Sciences division, allows individuals to create a low-cast interactive white board. Johnny Lee outlines this project and others at his website: http://www.johnnylee.net/projects/wii/.

Why it's cool:

Similar to the MTs above, the user interactivity alone makes this a noteworthy item. While, the sheer fact that you can turn any surface (that you can project on) into an interactive whiteboard surface, the real value is that innovations like this open up possibilities for other use. What else can we do with Wii-like technology? Also on his website, Lee outlines other immersive uses for this innovation, including adding a truly three-dimensional perspective (i.e., 'depth') to simulations and video games, which looks even more promising.

Bottom line...

Really, from an educational value, these innovations could offer a myriad of uses and added dimensions of learning for users. In many cases above, instead of simply being a passive participant in the learning process, the user or learner actively shapes their own educational experience. With this, the user potentially gains empirical knowledge of the information at hand. These technical innovations could especially benefit eLearning environments and/or presentations, exhibits, or other educational elements at museums, or other entities where real-world space is limited. Additionally, the use of personal mobile devices in some of these innovations make these an important asset to enhance user learning experience.

It may not be as cool as what we see in The Matrix - where individuals are so completely immersed into a different reality that it becomes more 'real' than real-life - or Minority Report - where users directly manipulate digital projections in mid-air - but it's a very good start, especially for education.

Monday, February 23, 2009

Random Thought from my Video Game Courses

Thinking about 'video game' movies (films that are based on video games):
this reminds me of McCloud's book, 'Understanding Comics'. in it, he talks about why we possibly identify with more abstract-looking characters, rather than photorealistic ones. something about the lack of details allows us to make up our own stories, visually, and such i think we could safely surmise within a similar vein, here as well:it is easy for us to invest ourselves into video games, maybe not because of limited plot every time, but because we KNOW there are limitations. meaning, no matter how immersive, how realistic, how normal-mapped, we always know we only playing a game (most of us, anyways). thus, knowing the game's function is to simulate life (or distort it, conversely) for our entertainment, we always marvel at how 'close' it gets. thus, much of the enjoyment of pac-man is the tangible fear WE feel, displaced on the little semi-circle, because of the chase and threat of limited lives.movies can never live up to that, for the most part, as they are photoreal by nature (unless it's a 3D/2D animation on the screen). there's nothing left for us to 'make-up' in our heads...because it's all laid out for us, buffet-style, with no need for imagination (mostly...iron man, excluded).of course, i could be way wrong, and, as my wife would tell you, it wouldn't be the first time.
-M
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About MOCAP
i'm not a fan of mocap; sure, it can give you much relevant detail about muscle structure & movement - especially in the face, and especially for education/edification of how we move/physics - but, there is something empty, lost, and eerie about mocap that unnerves me (Final Fantasy: The Spirit Within, anyone?).maybe it's just i feel like there is more room in mocap - more ARTISTIC and CREATIVE room - than studios are allows to display, perhaps because of time/budget contraints. 'need to get that hero's sword pulled from the anvil? well, we COULD spend some time, doing video capture, some storyboards, and some artistic stretches/blends...wait. it's due next MONDAY? oh man, let's just MOCAP it and call it even!'i could be out of line, here, tho.
-M

Monday, August 25, 2008

aNm is currently testing document file delivery using Scribd. Scribd is an online resource to house and deploy documents created in PDF, MS Word, and MS PowerPoint format. Scribd uses its iPaper technology to allow individuals to publish documents in an online viewer that uses Flash player to deliver the content.

"iPaper standardizes all document formats into one viewer that can be seamlessly integrated into webpages. Recognizing the value of this technology, Scribd released the Scribd Platform, which allows any website to use iPaper to display their documents." (Scribd website.)

Below is one of aNm's training documents, "Computer & Internet Basics Training."

Read this document on Scribd: Computer & Internet Basics Training

Charts and Graphs Training

aNm is currently testing document file deliver using Scribd. Scribd is an online resource to house and deploy documents created in PDF, MS Word, and MS PowerPoint format. Scribd uses its iPaper technology to allow individuals to publish documents in an online viewer that uses Flash player to deliver the content.
"iPaper standardizes all document formats into one viewer that can be seamlessly integrated into webpages. Recognizing the value of this technology, Scribd released the Scribd Platform, which allows any website to use iPaper to display their documents." (Scribd website.)
Below is one of aNm's training documents, "Charts & Graphs for Presentation."

Read this document on Scribd: Charts & Graphs for Presentation

Monday, August 4, 2008

Randomizing Questions in an Existing MS Word File

NOTE: These instructions are for MS Word 2003; while the same process can be used for Word 2007, the menu choices are a little different. I can make a 2007 version, should you need such a creature.

  1. Begin by highlighting the text needing randomized.NOTE: Text must be contiguous in order to be randomized later. Any additional text, such as manual page headers, will need to be removed temporarily.
  2. Next click Table > Convert > Text to Table
  3. A new window, “Convert Text to Table,” will appear.
  4. Ensure that the following settings are set at their default:



    1. Table size - “Number of columns” set to 1NOTE: While we will add another column later, it is important to maintain the information as-is; thus, we choose only one column for now.
    2. AutoFit behavior - “Fixed column width” is checked
    3. Table style: (none) - Choose Paragraph from the “Separate text at” section NOTE: This will allow MS Word to create an individual table cell for each question and individual answer. However, we will correct this in the next few steps.
  5. A new table will be created containing the text.
    NOTE: Some cleanup may be necessary at this point; delete any empty rows created by this process.
  6. Highlight the cells containing the questions and their respective answers only.
  7. Right-click the highlighted area and select Merge Cells.
  8. The questions and their subsequent answers will now be contained in one cell.
  9. Repeat these steps until all sections are contained in their respective cells.
  10. Highlight the entire column containing the questions and answers.
  11. From the menu, choose Table > Insert > Columns to the Left.
  12. Save the Word document as your original order (i.e., “original_file.doc”, etc.)
  13. In this new column, we will insert a randomly generated list, starting from the number 1 to however many questions we have to randomize. Such a list can be produced at websites such as http://www.random.org/lists/.
  14. Highlight the randomized list and COPY it to your Clipboard.
  15. Once you have a randomly-generated numerical list, highlight the new column and Paste the number list to this column.
    NOTE: If the new column has two sets of numbers, as shown here, be sure to highlight the column and turn OFF the Numbering format.
  16. Now, we use the numbered list to randomize all the questions.
  17. Highlight the entire table and choose Table > Sort from the menu.
  18. In the new menu, choose the following:
    1. Sort by: Column 1

    2. Type: Number

    3. Ascending (order)

  19. Click OK.

The table will now be randomized, as its numerical order has been sorted, based on a randomized list. This left-handed column can now be used as the questions’ order. NOTE: Using this method will allow text to retain its ‘hidden text’ feature, which contains the correct answer key. Otherwise, this hidden text is lost.

The table/cell borders may now be hidden, pending overall design choice.

The questions can now be randomized over and over, simply by:

  1. Opening the original file (with the blank column)
  2. Pasting a randomly-generated numerical list in the left
  3. Sorting the entire table by this new list